Tele-Cubicle
Tele-immersion
has the potential to significantly impact educational, scientific, manufacturing,
and many other fields. Tele-immersion is an advanced form of virtual reality,
which will allow users at different locations to interact in real time
in a shared simulated environment. This technology causes users to feel
as if they were in the same room. The tele-immersion technology uses a
"tele-cubicle" which is equipped with large screens, scanners, sensors,
and cameras. The tele-cubicles are linked together in real-time so that
they form one larger cubicle as shown on page 2.

Through
the virtual environment, participants are able to interact with other people.
The virtual objects and data can be passed through the walls between participants,
and placed on the shared table in the middle for viewing.
First
Tele-Immersion Experiment
The first experiment of tele-immersion
was done in Chapel Hill, North Carolina on May 9, 2000.Think
about the Star Trek Holodeck, the projection chamber on the Starship Enterprise
where crewmembers interact with projected images as if they were real.
"We call it 'being there'," says Welch. [2]
This experiment was the highlight
of three years' work done by virtual reality pioneer Jaron Lanier. The
test linked three of the members of the group: UNC Chapel Hill, the University
of Pennsylvania in Philadelphia, and a non-profit organization called Advanced
Network and Services in Armonk, New York, where Lanier is chief scientist.
[2]
At
Chapel Hill, there were two large screens, hung at right angles above a
desk, plus projection cameras and head tracking gear.

The
screens were flat and solid, but once the demo was up and running they
looked more like windows. Through the left-hand screen, Welch could see
colleagues in Philadelphia as if they were sitting across the desk from
him. The right-hand screen did the same for Armonk. When Welch changed
his point of view, the images shifted in a natural way. As he leaned in,
the images got larger, if he leaned out they got smaller. He could even
crane his neck to look round the people. To make it work, both target sites
were kitted out with arrays of digital cameras to capture images and laser
rangefinders to gather positional information. Computers then converted
the images into 3D geometrical information and transmitted it to Chapel
Hill via Internet2. There, computers reconstructed the images and projectors
beamed them onto the screens. The images were split and polarized to create
a slightly different image for each eye; this resembled an old-fashioned
3D movie. Welch wore glasses with differently oriented polarizing lenses
so his left eye saw one image and his right eye the other, which his brain
combined to produce 3D images. A head-mounted tracker followed Welch's
movements and changed the images on the screens accordingly. Like the first
phone call ever made to another continent, the quality was scratchy. It
was also jerky, updating around three times a second rather than 10, the
minimum speed needed to capture the full range of facial expressions. This
only worked one-way: the people in Armonk and Philadelphia could not see
Chapel Hill. On the other hand, Thomas Cox, UNC video services manager
said: "It looks like somebody took a chainsaw and cut a hole in the wall
and he's on the other side."[2]
Tele-immersion
will require supercomputers to perform the trillions of calculations that
are needed to portray environments in 3D. This is achieved using computers
that recognize the presence and movements of individuals and objects, tracking
those individuals and images, and reconstructing them onto one stereo-immersive
surface.The ultimate goal of tele-immersion
is not to reproduce a real face-to-face meeting in every detail, but to
provide the "next generation" interface for collaborators, worldwide, to
work together in a virtual environment (VE) that is seamlessly enhanced
by computation and large databases. Presence in the virtual world is typically
maintained using an avatar, or a computer-generated representation of a
person. These avatars may be as simple as a pointer, but having physical
body representations can be very helpful in aiding conversation and understanding
in the virtual space because you can see where your collaborators are,
and at what they are looking or pointing. Tracking the user's head and
hand position and orientation allows articulated avatars to transmit a
decent amount of body language, and are very useful in task-oriented situations.
When participants are tele-immersed, they are able to see and interact
with each other and the objects in a shared VE and can talk to each other
via ambient or personal microphones. This kind of computer power would
have to be on tap over the Internet. Tele-immersive environments will therefore
facilitate not only interaction between users themselves but also between
users and computer-generated models and simulations.This
will require expanding the boundaries of computer vision, tracking, display,
and rendering technologies. As a result, all of this will enable users
to achieve a compelling experience and it will lay the groundwork for a
higher degree of the their inclusion into the entire system.The
following picture shows a picture of what an office might look like in
the future.

The
NTII researchers are working on incorporating virtual objects that can
be seen, manipulated and altered by all the participants. " Meanwhile,
Tom Defanti and his colleagues from the University of Illinois at Chicago
are taking the marriage of tele-immersion and virtual reality a step further.
In their systems, people share a virtual environment and each is visible
to the others as a computer simulated entity, or "avatar". People could
choose the way they look in a tele-immersion session-from changing their
hair color to looking like a film star the possibilities are endless. [2]
However, tele-immersion is not just a research tool. The leading fast-food
chain, McDonalds showed interest in a tele-cubicle.McDonalds
has a vision of fitting tele-immersion booths in its restaurants so people
away from home could have dinner with their family.Is
this thought far off?
The
applications for immersive holographic environments are endless. Imagine
a video game that has no joysticks, in which you become a part of the game,
fighting monsters or scoring touchdowns. Instead of traveling hundreds
of miles on Thanksgiving to visit your in-laws you will simply call them
up and join them in a shared holographic room.The
only thing is you will not be able to pass the turkey across the room.Well
it seems hard to believe but with technology, advancing the way it is now
anything is possible.This technology
could help train soldiers.When the
soldiers are out on a ship for long periods of time they can have a tele-immersion
session with their family.
All
of this, of course, relies on other emerging technologies. Most important
is the ability of the Internet to ship vast amounts of data across continents
without delay. Luckily for the developers of tele-immersion, their needs
are at the forefront of Internet2's thoughts. In fact, the two projects
go hand in hand. Internet2 needs a raison d'etre for its increased capacity,
and in tele-immersion it seems to have found one. The experiment at Chapel
Hill in May was made possible by UNC's Internet2 link. "There is simply
no other knownapplication
that would push the network to its limits," says Lanier. [2]
3D
reconstruction for tele-immersion is performed using stereo, which means
two or more cameras take rapid sequential shots of the same object, continuously
performing distance calculations, and projecting them into the computer-simulated
environment, as to replicate real-time movement.
Now
they use an array of seven cameras for one person seated at a desk, which
in practice act as five trios. On the other end, the people that appear
as 3-D images are being tracked with an array of seven ordinary video cameras
while two other video cameras capture real light patterns projected in
each room to calculate distances. Roughly speaking, a cluster of eight
two-gigahertz Pentium processors with shared memory. This enables the proper
depth to be re-created on the screen.
When
a viewer moves his or her head to the right, he or she can see the corresponding
images that would be seen if he or she were actually in the room with the
person on the screen.

The
early prototypes of tele-immersive displays require users to wear special
goggles and a head device that tracks the viewpoints 
of
users looking at thescreen.Images
on the screen are split and polarized to create a different image for each
eye. The goggles then combine these images so that the brain recognizes
only one 3-D image. This process is similar to how those old 3-D movie
glasses work. Early experiments, like the one at UNC in May, have experienced
some glitches, similar to those of normal video-conferencing.The
scenes being projected are only refreshed three times per second, which
creates a jerky image. If that rate could be improved to 10 frames per
second, it would create a seamless projected image that would be like looking
through a window at another person. Tele-immersion will blur the lines
between real and computer-generated images. The key is that in tele-immersion,
each participant must have a personal viewpoint of remote scenes--in fact,
two of them, because each eye must see from its own perspective to preserve
a sense of depth. [2] Furthermore, participants should be free to move
around, so each person's perspective will be in constant motion. [2]
Benefits
Collaborative
mechanical applications as well as different medical applications are two
applications that will benefit from tele-immersion systems. For example,
a group of designers will be able to collaborate from remote sites in an
interactive design process. They will be able to manipulate a virtual model
starting from the conceptual design, review and discuss the design at each
stage, perform desired evaluation and simulation, and even finish off the
cycle with the production of the concrete part on the milling machines.
In
the case of medical applications such as tele-radiology and urgent diagnostics,
the availability of such technologies in the places that are physically
inaccessible to specialists could potentially save the lives.Off-shore
ships and oil rigs are good examples of such environments.Expert
surgeons thousands of miles away could be present in an operating room
to offer counsel.Imagine that someone
was to get hurt on an oil rig and need emergency surgery and there were
no surgeons on board, then this could be performed in a tele-cubicle.The
situation could happen and the doctor could show someone how to perform
the surgery with out being there.This
does seem a little risky but it could save some ones life.
With
the decline in business today a company could benefit with this technology.Tele-immersion
could save a company money in the long run.This
technology can cut down or eliminate travel expenses.It
will be the ultimate tele-commuting technology, almost eliminating the
rush-hour drive to work. Instead of commuting, people could attend board
meetings by projecting themselves into the company's conference room.The
Internet 2 is able to send information 1000 times faster than we are able
to do today.The Internet 2 will
bring together institutions and resources from the industry and government
to develop new technologies.
Methodology
The
research that I did for this project was completed via the Internet.Searching
for “tele-immersion” provided many hits for this technology.I
also searched for “Internet 2” considering that is what a company or university
must have in order to participate in a tele-immersion session.
Gathering
Data
I
used many search engines to find the relevant information that I needed
for this paper.I mostly used Yahoo
and Google.I was able to find many
sites that pertained to this technology.I
printed the information I found that way I would be easier to have a hard
copy of the information in my hand for better viewing.
Findings
The
cost of an eight-processor cluster is anticipated to be in the $30,000
to $50,000 range at introduction, and a number of those would be required
for each site (one for each trio of cameras)--and this does not even account
for the processing needed for other tasks. They do not yet know how many
cameras will be required for a given use of tele-immersion, but they currently
guess that seven is the minimum adequate for casual conversation, whereas
60 cameras might be needed for the most demanding applications, such as
long-distance surgical demonstration, consultation and training.Thousands
of surgeries are done daily and people like to know what is going to take
place when they go to sleep.With
a model of the patient, one could view how the surgery was going to be
preformed. entually the researchers would like to make tele-immersion even
more naturalistic, perhaps by jettisoning the headgear and glasses altogether.
One possibility is to use a screen that transmits different information
to each eye, using swivelling pixels that track either the left or right
eye. Another idea is to turn the entire tele-immersion room into a screen.
Walls, tables, curtains, even floors could be coated with special light-sensitive
material. Cameras would photograph the surfaces, computers would calculate
their shapes in 3D, and projectors would shine pre-warped images, making
it seem as if they filled the room. [2]
Conclusion
Tele-immersion
is a way people can communicate on opposite ends of the country or world
to feel temporarily as if they are in each other's presence. If a computer
network can support tele-immersion, it can probably support any other application.Tele-immersion
demands as little delay as possible from flows of information (and as little
inconsistency in delay), in addition to the more common demands for very
large and reliable flows. Expert surgeons thousands of miles away could
be present in an operating room to offer counsel, actors in New York and
Los Angeles could rehearse lines together and distance learning could become
as real and en-gauging as a traditional classroom experience.
Automobile
designers from Detroit and Germany could meet to conceive the next generation
of sport utility vehicles.It will
be the ultimate tele-commuting technology, almost eliminating the rush-hour
drive to work. Instead of commuting, people could attend board meetings
by projecting themselves into the company's conference room. In addition,
if your job requires you to travel, you could still be home for dinner
by tele-immersing yourself into the family kitchen.This
would be the next best thing to being there.Executives
or researchers on different continents could hold face-to-face meetings
without ever boarding a jet.This
is a definite plus for the world today.Although
few would claim, that tele-immersion will be absolutely as good as "being
there".According to researchers,
business travel might even be replaced to a significant degree by this
new technology in 10 years. This is not only because tele-immersion will
become better and cheaper but because air travel will face limits to growth
because of safety, land use and environmental concerns.Environmental
issues are a big concern in our society today.The
fuel exhaust is a big concern.So
many people worry about flying due to the recent tragedies and this would
be a safe way to meet.
People
do not have a lot of time to go places today and companies could save expenses
by meeting letting their employees meet virtually. Tele-immersion will
not replace e-mail, phone calls, or existing teleconferencing systems.
This technology is still in the early stages of development and the possibilities
are truly endless to step into the future.